Fact sheet
| Developer | Independent |
|---|---|
| Platform | iPhone & iPad, iOS 17+ |
| Release status | In development — release date TBA |
| Genre | Physics arcade / one-touch flyer |
| Price | Free to download; one non-consumable purchase unlocks every world beyond the first |
| Monetization | No ads, no subscriptions, no consumables, no loot boxes |
| Content | 6 themed worlds, 100+ handcrafted stages, boss & challenge stages |
| Website | beetry.web.app |
| Press contact | goreste90@gmail.com |
Boilerplate
Beetry is a physics-driven arcade flyer built around a single touch control: hold to climb, let go to glide. There's no auto-pilot and no assist layer — every hill, gust of wind, and water gap is a real momentum problem, and every crash sends the player right back in for another attempt. Across six themed worlds and 100+ handcrafted stages, players chase a 3-star medal system built on distance, clean no-crash runs, and completion, while mid-run checkpoints and power-ups keep a hard stage from turning into a wall. The game is monetized with a single one-time purchase that unlocks everything beyond the first world — no ads, no subscriptions, no energy timers.
Key features
- One-thumb, physics-true flight model — hold to beat your wings, release to glide
- 100+ stages across 6 worlds: Welcome Bay, Grasslands, Winter Peaks, Desert Dunes, Jungle Canopy, and a Neon Future skyline
- 3-star medal system on every stage: distance, no-crash runs, and completion
- Coin-funded mid-run checkpoints and three collectible-powered power-ups
- Boss stages and bonus challenge runs for players chasing every star
- One unlock, ever — no ads, no subscriptions, no pay-to-win
Assets
Contact
For interviews, review keys, or anything else press-related: goreste90@gmail.com